Internal events used by app
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Auth eventinterface AuthEvent{ event_name: 'auth'; authed: boolean; message: string;}
Example:
// Client successfully authed{ event_name: 'auth', authed: true, message: 'User succesfully authed.'}
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Game server connectedinterface GameConnectedEvent{ event_name: 'game_server_connected';}
Example:
// Game server successfully connected to game socket{ event_name: 'game_server_connected',}
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Game server disconnectinterface GameDisconnectedEvent{ event_name: 'game_server_disconnected';}
Example:
// Game server has disconnect from game socket{ event_name: 'game_server_disconnected',}
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Game socket connectedinterface GameSocketConnectedEvent{ event_name: 'game_socket_connected';}
Example:
// Game socket successfully connected with the client socket{ event_name: 'game_socket_connected',}
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Game socket disconnectinterface GameSocketDisconnectedEvent{ event_name: 'game_socket_disconnected';}
Example:
// Game socket has disconnect (/w client){ event_name: 'game_socket_disconnected',}